The BrainQuake math learning product is built on years of research into mathematics education
Students in Oakland, CA, using Wuzzit Trouble as a suplementary learning resource in a classroom in the pre-COVID era. When classes are conducted over the Web, with students in their homes, digital games can play a much more central role.

In the new “BrainQuake” app, players progress though a series of puzzles of three different kinds (called “Gears”, “Tanks”, and “Tiles”, respectively) by navigating a path through the World Map. An early version of the “Gears” puzzle was originally released as BrainQuake’s launch app “Wuzzit Trouble”. Image of my own progress through the World Map playing as a “strong” player (hence the name).

Extract from the BrainQuake website
Children at a middle school in Oakland, CA, engage in some “hard fun” with the BraidQuake Gears puzzle in math class.

Education thought-leader Sir Kenneth Robinson, born March 4, 1950, died August 21, 2020.

Pioneering video-game scholar Dr. James Paul Gee, currently the Mary Lou Fulton Presidential Professor of Literary Studies at Arizona State University.
School children at a school in Oakland, CA, playing the BrainQuake launch app Wuzzit Trouble in class
Students working on the BrainQuake Gears puzzle (in the original Wuzzit Trouble app). The more advanced Gears puzzles do not have unique “right” answers. They are all about finding optimal solutions under a constraint. You can optimize the number of bonus items collected (and in some cases the number of penalty items avoided), and the number of moves taken, but you have to collect all your bonus items before you collect the final key. That requires a range of important 21st Century math skills.


Developing children’s true math proficiency

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